Terraria 3d printer


▷ terra blade terraria 3d models 【 STLFinder 】

Terra blade (terraria)

grabcad

It's the terra balde from the video-game terraria130x41x8mm

Terraria Terra Blade (Voxel-Art)

sketchfab

A simple low poly terrablade for 3d printing.

Copy of Terraria: Terra Blade

thingiverse

This thing was made with Tinkercad. ...Edit it online https://www.tinkercad.com/things/42N4F0rpTVx

Terra Blade

thingiverse

Terra Blade

Terra

sketchfab

Model and UVs by Malcolm Ferguson, character design and texture by me. ...This is Terra one of the player characters for Robosynthesis.

terraria meowmere

thingiverse

terraria meowmere

Demon (Terraria)

thingiverse

Demon based on Terraria

Terraria World

thingiverse

This is a world for Terraria

Terraria Logo

thingiverse

I remember Terraria! . ..I sucked at it!

Terraria Bunny

thingiverse

Bunny from Terraria. This thing was made with Tinkercad. ...Edit it online https://www.tinkercad.com/things/eAwtgLsauCN

Terraria Bosses

thingiverse

Some of my more recent fan art from Terraria, not originally designed for 3D printing but some people expressed interest so here you go! ...

Terraria Trophy

thingiverse

This a trophy for the greatest Terraria player. ...Just make sure to print it big enough that the words can be printed properly.

Terraria Bunny

thingiverse

Simple 3d version of the bunny from Terraria I've found while working on a business card version of this that printing 48-50% with black plastic and then switching to white works really well

The Hungry from Terraria

thingiverse

The Hungry from Terraria

Pixel furnace (Terraria)

thingiverse

3D terraria furnace! ...enjoy <3

Terraria bunny statue

thingiverse

A simple terraria bunny statue!

Terraria Bomb Statue

thingiverse

Simple Bomb Statue from Terraria

Fire Imp from Terraria

thingiverse

Fire Imp from the computer game Terraria

Minecraft and Terraria!

thingiverse

So if I can i'll give you awesome stuff like the Terra sword the strongest and the best sword in Terraria. If I join you in Minecraft i'll give you 18 diamond swords! Does it sound to good to be true? I got 18 diamond swords by doublecating what ever...

Fish Statue (from Terraria)

thingiverse

Simple printed version of the fish statue from Terraria

Terraria Vampire Knives

thingiverse

This is a good print ,and it is from TERRARIA!!!!!!!!

King Slime Terraria

thingiverse

Its King Slime from terraria plus smaller slimes

terraria goblin tinkerer

thingiverse

An awesome figure from Terraria the best mpc in the game is now 3D printable! If you like Terraria then print this. ...If there are any other Terraria things you would like me to make I'll consider making it.

King Slime (Terraria Boss)

thingiverse

This is King Slime. ...A Terraria boss, you should download this print it's cool.

Terraria Excalibur Pendant

thingiverse

A sword from Terraria - Excalibur! ...Designed to be worn as a pendant.

Terraria Logo Tree

thingiverse

My vision of Terraria logo in 3D. ... Recommended to use Cura's Tree supports.

Terraria Guide v.2

thingiverse

This is the guide from Terraria, but as my attempt at making him a 3d model.

Pixel chest (Terraria)

thingiverse

This is a 3d design of terraria's chest, hope you enjoy it! ...:)

terraria gastropod closed

sketchfab

this a gastropod from terraria the enemy atttacks by opanining its shell and fireing a single laser.

Terraria Upright / Walking Goldfish

thingiverse

Walking goldfish from Terraria. (The fish take a bit of a stroll when it's raining... ...makes sense.)

Visiting Mattel's Design Center to Celebrate He-Man's Birthday

This week, He-Man and the Masters of the Universe will be turning 40. It isn’t often that an IP gets to make it to 10 years, let alone 40, so for this occasion, the company behind MOTU (as it is affectionately called) wanted to do something special. They invited Game Rant for a rare tour of the Mattel Design Center in Southern California, an opportunity that younger versions of ourselves could only dream of.

The goal: to highlight the various parts of the Mattel Design Center that help make Masters of the Universe toys. From concept to finished product, the tour encompassed a lot of cool stops along the way and culminated in a live panel with some of the designers that bring He-Man, Skeletor, and everyone in between to life in plastic form.

Because this was a celebration of Masters of the Universe, the focus of the tour was kept on He-Man and Co. Anything Barbie, Hot Wheels, or in-between was not necessarily off limits in terms of what we could see, but it was not a focus of the visit. So, while we were able to get a unique peek behind a few curtains at Mattel, there are still plenty of mysteries left for another day.

Although this isn’t where Mattel literally manufactures its toys, almost all the creative processes seem to take place in the Design Center (now known as the Handler Team Center). Walking through a massive building lined with cubicles, the Design Center looks a lot like any other business at first glance. But every cubicle, desk, and open space is lined with toys, prototypes, and branding. There may still be a lot of work that goes on at the Mattel Design Center, but there is plenty of play that takes place as well.

The first stop on the tour was a visit to the recording studio inside the Mattel Design Center. With both a soundproof booth and a mixing room, Mattel can record audio for any of its various properties. For the purposes of the tour, a few members of the group were able to record voice lines for He-Man and Skeletor to see how that process works. It’s almost exactly like one would expect a voice recording set-up to look, and it’s impressive to see it in the middle of Mattel’s design facilities.

Next up was the 3D printing space, which is packed full of machines. Mattel’s Master Modelmaker, Robert Coleman, gave us a run-through of the 3D printing process. It starts with a 3D image file that can be as detailed or as rough as necessary. Then that file is uploaded to a massive 3D printing machine that places layer after layer of a plastic material where the physical item should be and surrounds the edges with a support gel. This gel makes the finished product look like it is encased in Jell-O but it’s key to making sure every piece of the figure is supported during the 3D printing process. The gel is then removed by high-pressure water nozzles in a separate machine.

4 Images

Coleman explained that the 3D printing process is important for several reasons. For starters, it gives the designers a physical item to look at and decide whether it meets their goals. They can look at the proportions, the textures, and how well the toy captures the spirit of the character. A digital model can only be so helpful before the designers need to look at an actual toy. 3D printing can also help highlight the structure of a toy and whether its design is actually feasible.

One of the cooler things that the 3D printer can do is take a 3D image of a real person or object and then make it a figure. During our tour, we saw several 3D printed figures of employees that work at the Design Center brought to life as their own action figures. That, in and of itself, is a fun application, but for the Mattel designers, that ability to scan a person allows for figuring out how to model things like facial expressions or unique accessories. The best way to explain the 3D printing process is that it is like the first test run for any number of Mattel design applications.

Working backward from the 3D printing phase, we were able to visit the 3D scan center, where Mattel designers can take highly detailed, 3D images of people or objects. A spherical room with a lot of bright lights and 64 DSLR cameras is used to create these 3D images – with the help of some computer software, of course.

We were able to watch firsthand as Senior Digital Modelmaker Steve Johnson put a couple of attendees into the booth, took their photo, and then began the process of turning those photos into a 3D model. Johnson explained that the process can take minutes or hours depending on the complexity of the image and the power of the hardware, but we were able to see a finished image that was incredibly detailed and lifelike. Johnson also showed us his own finished model, which started in the scan center and finished in the 3D printer.

4 Images

While the bulk of the Mattel Design Center is dedicated to the creative process in terms of designing and manufacturing prototypes, there is also a space built purely for inspiration. Dubbed the Eternia Room, this rectangular room can best be described as a shrine to Masters of the Universe. Figures from throughout MOTU’s 40-year history line the walls of the Eternia Room, leading to a model of Castle Grayskull and a translucent, glowing Orko in the back.

4 Images

It may not be an essential piece of the Mattel Design Center (or maybe it is?) but the Eternia Room hammers home the idea that this is still a facility for toys. What’s really cool is that this is a space that is rarely seen by outside eyes – it is built for the designers to bask in the history of MOTU – and yet it’s the most eye-catching part of the whole building.

After getting a sense of some of the physical processes that go into designing and prototyping a Masters of the Universe figure, Mattel held a panel featuring select members of the MOTU design team. Here, we learned about the exhaustive lengths that designers go to ensure that each Masters of the Universe product is quality, functional, and respects the history of the brand.

Iteration was the buzzword of the panel, with each designer talking about how they are constantly tweaking their designs and giving notes before settling on a finished product. Whether it’s the Masterverse or the Origins line, there is a lot of thought put into every design element, and it was fascinating to hear the designers detail their process.

3 Images

For Masterverse it seems that the approach is to respect the legacy of the character while also delivering something new. The panel illustrated this with a breakdown of the design process for a Two-Bad figure, which is modern in many respects but has a lot of tiny details that honor the character’s earlier iterations. Things like the emblem on his chest armor or the design of the weapons are all carefully considered and iterated on extensively.

Origins figures, on the other hand, want to respect the legacy of the original figure but bring it into the modern space. The panel explained how they looked at an Origins version of Snout Spout that retains the ability to squirt water out of its snout but features modern articulation and an interchangeable head. Again, the iteration and the notes on design were extensive before landing on the Origins Snout Spout that was eventually released.

The design of the toys themselves is only part of the (literal) package, with the art occupying the other. Key Lead Packaging Designer Roy Juarez explained the process that goes into designing the packaging art for each figure, and how the process evolves over time. Drawing influence from earlier MOTU artists and legends like Frank Frazetta, the design team gets to highlight the personality of the character with stunning artwork. Juarez also acknowledged that the team likes to drop a few Easter Eggs into the packaging art, either to hint at a character on the way or just to get the fans speculating.

From early concepts to the finished products, the Matell Design Center covered so many facets of the Masters of the Universe toymaking process. It was a one-of-a-kind experience that had plenty of unique displays and also fascinating insights into Mattel’s design philosophies. 40 years later and the folks at Mattel seem just as passionate about new Masters of the Universe opportunities.

State utility company "Palace of Schoolchildren" | IT Direction

Animation studio

"Animation", or, as we often call it, "animation" is an extraordinary art that combines the most diverse types of creativity. In animated cinema, through words, sound, images, the thoughts and feelings of the creator are displayed. The possibilities of manifestation of children's creativity (writing, visual and animation activities, the technique of sound speech) with the use of modern communication and information technologies acquire a new form of reflection.

  • "Animation club in the animation studio" 6-18 years old

Teachers: Shevchenko Nadezhda Vladimirovna — 8 776 524 72 37

3D Prototyping Laboratory

Here you can realize a lot of ideas in creativity and art by printing and receiving models and prototypes of objects such as buildings, furniture, equipment, inventions, accessories and all kinds of household items that are not in stores.

  • Fundamentals of 3D modeling 12-14 years old
  • "Computer drawing and 3D modeling 15-17 years old
  • "3D modeling and animation" 11-13 years old
  • "3D prototyping practice" 15-17 years old
  • "Two-dimensional and three-dimensional modeling" 18-20 years old
  • "Modeling and 3D printing" 18-20 years old

Teachers: Baydrakhmanov Yerlan Maratovich — 8 708 758 01 59

Drone assembly room

Here you will get answers to the following questions: What do you need to know when assembling drones? How is the flight provided? What type of engines to choose? What frame? How will it all work together? In the classroom, you will get acquainted with the features of manual and automatic piloting of drones.

  • Drones from scratch 12-14 years old
  • "Fundamentals of drone control" 17-19 years old
  • "Assembly and piloting of quadrocopters" 18-20 years old
  • "Ikar" Operator of unmanned aerial systems 15-17 years old
  • "Airmodeller" 18-20 years old
  • "SchoolDrone" 12-14 years old
  • "CopterHack" 15-17 years old

Teachers: Uvarov Vladimir Alexandrovich — 8 705 652 42 96

Lisyanov Vladimir Valerievich — 8 777 325 21 11

Programmable Radio Laboratory SDR

This is a research and development facility that offers you a wide range of design and educational opportunities for the study of cellular communications, radar systems, radio navigation systems, fiber optic networks, antenna systems

  • step" 11-12 years old
  • "Radio SDR" 15-17 years old
  • "Radio-electronic design" 14-17 years old

Teachers: Semenyuk Vladislav Vladimirovich — 8 747 736 16 38

Laboratory of control and measuring systems

Designed to test various measuring transducers in automatic mode, reproduce signals of active resistance to direct current, smooth change of reproducible electrical signals.

  • "Secrets of precise measurements" 12-14 years old
  • "IS-measuring systems" 15-17 years old
  • "Design and programming of measuring instruments" 18-20 years old

Teachers: Semenyuk Vladislav Vladimirovich — 8 747 736 16 38

Adilbekov Alibek Erkinovich — 8 708 765 32 92

Laboratory of Robotics and Mechatronics

Invites you to exciting classes.

You will learn how to design, build and program fully functional robot models.

  • Elektronik 10-12 years old
  • "ROBOT Zhane Men" 12-14 zhas
  • League of Robots 11-13 years old
  • "Robotrack" 14-16 years old
  • "Robostroy" 16-18 years old
  • "ROBOTON" / "ROBOTON" (kaz) 15-16 years old

Teachers: Alyoshin Dmitry Vasilievich — 8 705 320 20 16

Lego Mindstorms/Robotics

Technical advances are increasingly penetrating into all spheres of human activity and arouse children's interest in modern technology. LEGO allows you to learn by playing and learning by playing.

  • Little robotics 4-5 years
  • "Young inventors" 6-7 years old
  • "Robotics" 8-9 years old
  • "Design Laboratory" (Design Laboratory) 10-11 years old

Teachers: Moldamymetov Yerzhan Birzhanovich - 8 771 423 65 70

Boramambaeva Gulnaz Meyramkhanovna - 8 705 413 31 88

Bauyrzhan Maratovich - 8 707 236 55 91

Laboratory of industrial Internet of things

What is the Internet of things? What is its essence? Is it progress or not? You will receive answers to these questions in the classes at the Industrial Internet of Things Lab, which offers an innovative software and hardware platform for realizing your creative ideas.

  • Amazing technologics 15-17 years old
  • "In the world of "smart" things" 15-17 years old
  • "Internet of things" 15-17 years old
  • "Smart technologies" 18-20 years old

Teachers: Bektemirov Meiram Iltaevich — 87471304102, 87054129656

Virtual Reality Room

Virtual reality allows you to change scenarios, influence the course of an experiment or solve a mathematical problem in a playful and understandable form. Immersed in virtual reality, we surround ourselves with a 360-degree virtual world, which allows us to fully concentrate on the material and not be distracted by external stimuli.

  • "In the world of illusion" 13-15 years old
  • "InReal" 16-18 years old
  • "Galaxy" 12-14 years old
  • "Illusion" 16-18 years old
  • "Cyberspace" (Cyberspace) 10-12 years old

Teachers: Proselkov Anatoly Vladimirovich — 8 747 806 09 01

Zorin Andrey Yuryevich — 8 705 255 62 76

Semenyuk Vladislav Vladimirovich — 8 747 736 16 3

Invites you to classes where training takes place within the framework of real projects and popular software products are created. This will help you consolidate the acquired knowledge, develop research skills, skills in creating copyright software products.

  • Programming world 14-15 years old
  • Project programming school 15-16 years old
  • "SOFT-profi" 18-20
  • SOFT programming (14-18)

Teachers: Trunov Timofey Vladimirovich — 8 747 732 16 350

Laboratory of electronics and electrical engineering

Offers equipment with a wide range of possibilities to conduct practical experiments in the field of energy and electronics.

  • Basic Electronics 12-14 years old
  • "Practical electronics" 15-17 years old
  • "Entertaining electronics and electrical engineering" 12-14 years old
  • "Electronic automation" 15-17 years old
  • "The Art of Electrical Engineering" 18-20 years old
  • "Innovative electrical engineering" 15-17 years old

Teachers: Vorobyov Gennady Mikhailovich — 8 705 830 88 89

Semenyuk Vladislav Vladimirovich — 8 747 736 16 38

Physics room

In addition, you will learn a lot about nature and technology, you will better understand how the world around you works, you will see that physics is a fascinating science, and not a set of incomprehensible formulas.

  • "Physics and Life" 13-14 years old
  • "Physics and space" 17-18 years old
  • "Newtonian" 9-13 years old
  • "Physics around us" 14-15 years old
  • "Experimental Physics" 16-18 years old

Teachers: Makarenko Alexander Fedorovich - 8 747 203 63 79,

Kaparov Magzhan Temirbulatovich - 8 775 289 67 64

Creation date: 04/18/2019 18:09

Date of renewal of the article: 21. 02.2020 11:25

Actual Line Width in Simplify3D

04/14/2020 in Expert Blog, Observations, Tutorials, Articles, Technologies

This material describes such a parameter as “ Extrusion Width ” or “ Actual Line Width ” for Simifypl 3D software.
The technique for finding the actual extrusion width is derived from experience and is not theoretical data recognized by the scientific community. However, I tested this technique on nozzles: 0.3, 0.4, 0.5, 0.6, 0.8, 1, 1.2, 2, 4, 6mm. Works flawlessly.

Find the actual line width for the given layer height.

  1. In the Simplify3D program, you need to set the value Extrusion Width equal to two nozzle diameters.
  2. Set the layer height to half the nozzle diameter. X0=D/2, where D is the inner diameter of the nozzle.
  3. We set the standard print speed, as a rule it is 50 mm / sec. Speed ​​generally does not affect the width of the extrusion, but if the temperature of the extruder is not sufficient, the width will decrease due to under-pressure of the material. The material simply does not have time to melt properly. Separately, you can read about the influence of speed and other factors on the quality of 3D printing in a separate article.
  4. Trigger a test print when the model is filled with a full continuous fill, where each successive layer reverses the fill direction by 90 degrees. I recommend printing at least 20-30 layers, because the first layers cannot show the whole essence of the picture due to the greater pressure of the first layer.
  5. If a grid occurs, reduce the value of this parameter by 0.1mm and run the test print again.
  6. Decrease the value by a multiple of 0.1 mm and run a test print until the grid disappears. For the convenience of the testing process, so as not to restart the 3D printer for each new test, I made one G-Code from several processes. Each process had its own setting for the width of the extrusion. How to do this, you can read in a separate note. The output looks like this:
  7. When the grid is gone, it is necessary to make a few more test prints, changing the value of Extrusion Width to 0. 01 both up and down until a mirror surface is obtained without overlapping layers and without gaps. When printing with PET-G plastic, the surface must shine!
  8. If a mirror surface cannot be obtained and you see an underflow or overflow of the material, it is necessary to correct the material supply by increasing or decreasing the value 9, respectively0255 Extrusion Multiplier.
  9. After the desired surface has been obtained, the value must be stored Extrusion Multiplier (feed value, hereinafter P0)

It took me 18 samples to find the actual line width on Ender3.

Keep in mind that if you use different 3D printers with the same nozzle diameter, this does not mean that they will have the same actual line width. For example, I tested on 3 machines that had nozzles of the same diameter of 0.5 mm. The first and second were the Picaso Designer XL, and the third was the Creality Ender 3. The two Picaso Designer XLs had an actual line width of 0. 56mm and 0.58mm, while the Creality Ender 3 had an actual linewidth of 0.47mm. Which shows that each nozzle has its own individual extrusion width. Moreover, it changes during the 3D printing process, especially when printing with composite materials that simply bore the nozzle.

What to do when changing the height of a layer?

  1. When changing the layer height, the value of the actual extrusion width also changes, this must always be remembered.
  2. Each time to change (search) the actual line width when changing the layer height, the task is very long and uninteresting, so the line width can be compensated by changing the feed.
  3. How to change the feed when changing the layer height value.

Let P0 be the feed rate at layer height X0, X0=D/2 , where D is the diameter of the tool (nozzle), X0 is the layer height at which we calculated the actual line width, Xn is the specified layer height, Pn is the required feed for the specified layer height .

Then Pn=P0*(1-((X0-Xn)/(10*X0))) or

What can be affected in terms of 3D printing quality?

  1. If you set the actual line width correctly, you will have no mesh when fully filled because the layers will fit snugly together.
  2. With the correct setting of the actual line width, you will not have sagging of adjacent layers on top of each other.
  3. With the correct setting of the actual line width, you will correctly stretch the top and bottom floors and correctly stretch the bridges.
  4. If the actual line width is not set correctly, there may be sagging of plastic on the side surfaces.

How often should the actual extrusion width be checked?

It depends on the materials you use in 3D printing. If you mainly use composite materials, then I advise you to do this weekly, because the filler in composite materials bores the nozzle very quickly. If you do not use composite materials, then you can check and adjust once every two months.


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