Mtg 3d print

3d Print Mtg -

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▷ printable mtg tokens 3d models 【 STLFinder 】



for mtg dungeons and dragons series

MTG plus modifier tokens


Just a +1+1 token for MTG made compatible for my MTG Helper

MTG Minus Modifier tokens


-1/-1, -1/0, 0/-1 Modifier tokens made for MTG compatible with my MTG Helper.

MTG Dungeon-Tokens


Dungeon Tokens for MTG. Designed to be printed by a resin printer. Private use only. ... No Commercial use.

MTG Ikoria Tokens


These tokens made for MTG Ikoria set There are about 12 abilities can use If there's any question please leave comments thanks!

MtG Magic Tokens - Ikoria


Custom tokens for MTG. These were designed with the new Ikoria tokens. Enjoy. ... TOKENS INCLUDE: Flying First Strike Deathtouch Hexproof Lifelink Menace Reach Trample Vigilance +/+ ADDED: Defender Double Strike Indestructible ...

MTG Ikoria Tokens / counters


... output. *Please comment if you need other tokens! If I have time and strength, I will respond to your request! #keyword MtG MTG token Deer Elf Fawn Garruk, Cursed Huntsman Oko, Thief of Crowns Nissa, Who Shakes the World Ikoria イコリア メカゴジラ トークン

MTG Assemblable Tokens


Print Settings Supports: Yes Instructions MTG_Token_base is the base of the token. MTG_Token_Px is a power piece for the token, where x is the power. These pieces all fit on the left side of the token base. MTG_Token_Tx is a toughtness piece for the...




Adjustable power/toughness MTG tokens


I have made some simple adjustable tokens for MTG. So far I have goblins, vampires, and soldiers. There is a middle ring that can spin so you can quickly adjust the power and toughness on your tokens. For the card art in the middle I use a...

MtG Tokens for Power/Toughness


I printed quite some tokens from thingiverse to try them on MtG. The only ones we really use are the ones that I remixed here. Kudos go to JDunn82 (! The numbers I used were uploaded by KingGaann...

MTG Tokens


Additional Tokens for the Magic the gathering TCG Easy and fast print with no supports required. ... Play the Game for the Game's Own Sake

MTG Tokens


A tray for tokens and different tokens for Magic The Gathering. Trays for 2 or 4 tokens. Update: Added Lifelink and Deathtouch token, and a tray for 3 icons. This is a remix of (these icon tokens)[]....

MTG Tokens


Standard tokens for Magic the Gathering and/or other games. ...More to come!

3D printable counters / tokens for onepagerules Grimdark


You can download the rules here: They are free to download, for the basic set and you can join their patreon for more rules and most awesome of all unit creation rules I will be adding rules for all my 3d vehicles for use in. ..

3D printable counters / tokens for onepagerules Grimdark


You can download the rules here: They are free to download, for the basic set and you can join their patreon for more rules and most awesome of all unit creation rules I will be adding rules for all my 3d vehicles for use...

16 Printable 3D Models Collection


SAVE more than 50%This is a collection of 16 printable 3d models.Checked and repaired with professional 3d printing software.Model is manifold (watertight), without any gaps between faces and edges (error free). Preview images done in 3ds max using...

MTG Magic The Gathering ability tokens


Some ability tokens for MTG. ... * flighing * vigilance * trample * reach In the slicer, I used color change to have the symbols silver and the ground plate in black.

MTG Ikoria Lair of Behemoths Tokens


Counters for the new MTG set, Ikoria, Lair of Behemoths. ... Deathtouch - Rusty sword Vigilance - glasses Flying - wings Trample - Tyres Hexproof - Rune First strike - Boots Double Strike - Boots Boots Indestructible - Shield Lifelink - Heart . ..

MTG: 3D lifecounter frame


Here is big thread about making stacked 3D cards and lifecounters. 26.11.13 Updated .skp & .stl, very small measure change Instructions Print frame. Find several same nice magic card and cut...


thingiverse Instructions Using the following options: bottom_text_font = write/orbitron.dxf input = image_size = 20 card_count = 30 top_text_rotation = 0 image_rotation = 0 Move_Top_Text_Up_Down = 60...

King and Queen (3D printable models)


suitable for 3D print chess models

Lot of Digimon Game 3D Printable Models


I was able to use some of their animations and pause them and then create 3D models from them. I hope everyone enjoys them and get's uses out of them! AND PLEASE PLEASE PLEASE post pictures and advice on your prints if you 3D print these. ...I've only...

Illusion - Ambiguous Cylinder 3D Printable Models


These are 3d printable models of Ambiguous Cylinder. You can create a cool illusion effect with these models. There are 7 different variations. You can print them separately or all together. ... File format: STL

3D Printable Powerplant - Make Your Models Move!


See more info and instructions on <a href="http://thingimajigs. com/add-movement-to-your-models-with-this-3d-printable-power-plant/"></a> Send photos/videos of your own makes (or even better - contraptions in which you use...

3d printable turbocharger for scale models


3d printable turbocharger for scale models Very detailed pieces. Print in low layer height to keep as many details as possible. Premade as approximately scale 1/25. The model assembled without the end piece is 11,3 mm (0,44 inches) long. The...

3D Printable Powerplant - Make you Models Move!


Simply download the 3D Printable parts and print them. The rest of the components are very readily available. It makes use of a Tamiya 70189 motor and gearbox kit and standard metric fasteners. ...See more info and instructions on Send...

Boros Tokens MTG


I needed some tokens for my Boros themed EDH Commander deck. These are sized at 19mm across, and 4mm thick. They should take up as much space on a card as a US penny, while having a nice thickness to them. I have included "supported" versions for...

MTG Various Tokens


Tokens for Magic the Gathering, Original Card Sized - 2/2 Zombie Token - 1/1 Soldier Token with Lifelink - 1/1 Satyr Token with "This creature can't block"

MTG Tokens/Counter


I'm sure someone else has already made some of these, but I didn't bother looking. If you have any other tokens you want, let me know and I'll add them. ... 9/1/18 - Added the following versions of the tokens: - +1/+1 token is in the shape of...

3D printer models

Looking for 3D printer models? The Internet is filled with sites that offer them for free. We have collected the TOP 10 catalogs that you can use to search and download free models in STL format. We hope you can find what you are looking for.

  1. Yeggi
  2. Yobi 3D
  3. STLfinder


My Mini Factory is a 3D model depository operated by iMakr, an online store that sells 3D printers and accessories. It also has one of the biggest 3D printer shops in Central London. The site contains 3D models designed by professionals, and all models stored on it are checked for quality. You can also make a request for the desired model, which their designers will create and put in the public domain. Billing itself as a 3D printing social network, MyMiniFactory is a thriving community of makers who love to showcase their creations. Users vote for the best models, which allows popular creations to rise to the top of the list and gain popularity. The site presents models that are stored on its social network, as well as outside it, for example, on the Thingiverse and YouMagine sites.


The most popular and famous site among 3D printer users, Thingiverse is owned by MakerBot Industries, the creator of the popular Replicator 3D printer series. The site allows users to store and share 3D model files that are used with 3D printers. It's a very popular site and has a large community of people hosting various categories of files on it. So if you're looking for "cool" printable stuff, Thingiverse is worth a visit. It is a portal designed to provide its users with ways to share their designs and to help print 3D creations. The site has a system that tries to find out what you like. The more you interact with the site, downloading and evaluating various developments, the better its recommendations will be.


Another online community for 3D printing hobbyists showcasing interesting 3D printer accessories, electronics and most importantly 3D models. The site contains many very interesting models of cars and buildings, as well as various add-ons and spare parts for your 3D printer. A huge catalog of paid and free models for a 3D printer. There are original unique products. Convenient search, navigation, rubricator. 3DShook has over 40 categories and adds over 100 new models to its collection every month. On 3DShook you can always find something for your home, animals, kids or something special for yourself.


YouMagine catalog for Cube series consumer 3D printers manufactured by 3D Systems. The site mainly offers various ways to buy 3D printer supplies and files, but it also has a number of cool free items available, mostly in the Kids section. Some of these elements can be customized by children using an online application. The company offers 3D modeling and publishing tools on its website for both hobbyists and professionals. The site offers a content warehouse where the community hosts and shares models. Registration is required to download files.


Autodesk 123D is a suite of computer-aided design (CAD) and 3D modeling tools aimed specifically at hobbyists. Along with the toolkit, Autodesk also has a website where users can record their designs and share them with other users. Many of these models can be downloaded and printed using Autodesk as a utility to interface with the MakerBot 3D printer. The goal of the Autodesk website is to "help engineers build products faster." The site offers tools to help them collaborate on their files. For the casual 3D printing enthusiast, the best part of the site is the large library of free files created by a community of over a million engineers. Registration on the site is required, but the number of files that are then available is worth it.


Being primarily a place to buy and sell a variety of 3D models (not necessarily just those designed for 3D printers), CGTrader does offer a selection of free models that can be used on 3D printers. The site has a system that tries to find out what you like. The more you interact with the site, downloading and evaluating various developments, the body will have better recommendations.


A French community and marketplace where developers can share or sell their creations. The site has a collection of high quality models that you can download. Users can follow the work of the designers they like and get instant updates when a new creation is posted on the site. The site's name, Cults, is a backwards spelling of St. Luc, the patron saint of artists. The site also supports English. This is a relatively new community, so the number of its users is not very large yet.


The Instructables website is a community where users can share their DIY projects. This also includes products obtained using 3D printers. The site also provides explanations and instructions describing how to build 3D elements, and some designers take the time to answer questions from site members. Instructables allows users to store and organize their 3D printing projects. This is done to help them work together in the future. You can think of this site as a GitHub 3D printing site where users can share their files, discuss projects, and participate in them. The site also offers the ability to make a request, so if you can't find what you're looking for, you can ask the site's community about it.


Pinshape, a marketplace for 3D models, is similar in style (layout, look, and ability to capture likes) to the well-known site Pinterest. You can buy models from designers, or download them for printing yourself if they are offered for free. Pinshape allows users to host and share 3D model files on it. Basically, this site acts as an online store where you can buy 3D printed parts, or order your own 3D model to be printed. But if you look closely enough, you can find people who sell their products and also offer the files you need so you can print them yourself.


A new and growing repository of 3D File Market models. All models are tested for suitability for 3D printing. You can download as many models as you like without registration, although you must provide your email address to access the 3D model files. This is a very simple site aimed at being a repository of model files for 3D printers, and nothing more. The basic design of the site allows users to put files on it for public access, and download files that they would like to use. The site contains many small, simple 3D models ready to be printed, as well as a good selection of everyday items and even spare parts for 3D printers.

Search engines for 3D models in various formats, including STL for a 3D printer. Use queries in English, these search services collect information about models from all over the Internet.


Yeggi is a search engine that will browse major 3D printing sites to find files compatible with 3D printers. You can also browse some popular searches to get an idea of ​​what the community is currently interested in.


When in doubt, use yobi3D to search for files that match the desired 3D printer. This tool is useful if you want to search for one thing across all sites at once. A very convenient format filter, fast search, high-quality previews and stl models prepared for 3D printing for printing.


This is another STLfinder that surfs the web looking for 3D printing. To select files compatible with 3D printers, he goes through many 3D modeling sites.

The birth of Magic from the spirit of Mathematics - The Knife

1993 was a difficult year for Peter Adkinson, owner of the small board game company Wizards of the Coast. In the light entertainment segment, the leading positions were occupied by role-playing games and military games with miniature soldiers. All of them were aimed at a very narrow circle of people - those who not only memorize thick volumes of rules, but also be able to spend three hours on a single game game. In addition, Adkinson was sued: on the box with his game it was written that it was compatible with Dungeons & Dragons, the largest role-playing game of all time.

Now only a miracle could save the company from ruin. It was the desperate desire to find this miracle that made the owner agree to a meeting with a young man named Richard Garfield, who declared that he came up with the best game in the world.

Garfield's idea was impressive, but its implementation would require significant financial costs: the manufacture of many parts from metal, wood, plastic and a large playing field.

“Look,” said Adkinson, “I can't get this out. But I can publish any printed matter. I collaborate with the College of Art, I have excellent illustrators. Could you come up with a game so that it can be printed on paper, so that it does not need chips, figurines, a field, and so that the game lasts about fifteen minutes?

"No problem," Garfield replied. When he returned a couple of days later with a prototype, Adkinson realized that fate had finally smiled at him.

“I immediately saw that it was a hit,” he said later. “But I didn’t guess its scale at all. Before meeting Garfield, I never even dreamed of competing with Dungeons & Dragons. After the meeting, I bought it in its entirety.”


Richard Garfield was not just fond of games - he was a doctor of mathematics, and his scientific interests included combinatorics and game theory. Garfield began by identifying the tasks that needed to be solved.

First, the game must be bigger than it looks: this will set it apart from the competition. If two people buy Monopoly, then both will have exactly the same game. Garfield wanted to take the game beyond that, to make it bigger than any player can imagine. People will explore the game, compare each other's kits, make guesses, and their interest in the game will grow.

Adkinson's terms fit perfectly with this concept. Richard thought: what if the game was made up of pieces, like a puzzle? The rules for each fragment will be written in itself, and all together they are combined into a common flexible system.

Let these pieces be playing cards. Each card embodies a separate spell. Players will collect cards into decks and play them one after another, as if flipping through the pages of a magical book. Card sets can be sold in random packs, say 15. Thus, few people will be able to collect all the pieces of the puzzle.

But such a game will immediately have several problems, the main one of which is the "queen problem". If one player in the set got, say, a rook and a bishop, and the other got two queens, then it is clear in advance which of them will win. How to solve this problem?

No way, Garfield thought. But you can make it so that queens are less common, much less common than rooks, and rooks are less common than pawns. Thus, if 10 people buy 3-4 sets each, one of them will get a single queen. To create a deck of queens, a player will have to spend several thousand dollars. And if this happens, the game has clearly acquired a cult status, and any problem is worth such a success.

In addition, you can divide the cards into groups so that each group has its own disadvantages and advantages. This division fit very well with the overall fantasy direction of the game: different magicians will use different spells.

This also solved the second problem: the game should appeal to intuitively understandable archetypes and conflicts, so that no one would have a question why we play it at all and what our goal is.

All cards are divided into five colors in one way or another. Each color has its own unique yet clear philosophy. In this regard, Garfield did not so much create something new as he gave the age-old themes a new look.

What color represents unbridled emotions, rage? Red. What color is purity, light? White. Death? Black. Cold, calculating intelligence - blue. Green is the color of nature and the natural course of things.

This separation makes it possible to draw the player into conflicts familiar to everyone: White vs. Black — Good vs. Evil. White vs. Red - Order vs. Chaos. Blue vs. Green - Culture vs. Nature. Each color has two enemies and two allies among the four other colors.

"I think that the success of the game lies in the fact that philosophy and psychology lie at its very foundation."
Mark Rosewater, Magic the Gathering lead designer since 1996

This determined not only the spirit of the game, but also the rules governing the use of colors. So, each color is associated with a certain ability: Blue can cancel enemy spells, Black can resurrect the fallen, and with the help of Red, you can throw lightning and fireballs. But also each of the colors has its own weakness - as a result, all five interact with each other according to the principle of "rock-paper-scissors".

But what prevents players from simply putting the strongest cards of each color into the deck? Price, Garfield decided, and came up with a "mana system." Cards of any color can only be played by spending mana of the same color.

The decision to introduce a mana system also fulfilled the last condition Garfield had set for himself: the game must contain a rigorous amount of unknown information so that newcomers could attribute defeats to lack of luck, and veterans would rely on skill and experience, but still in one case out of 100 could lose to beginners. The latter was very important - after all, the vast majority of people will not achieve mastery in the game, and in order to keep their interest, they need to be given an outlet and hope.

Land cards give mana: plains - white, islands - blue, swamps - black, mountains - red, forests - green. Both spell cards and land cards are mixed into one deck. At the beginning of the game, each player draws seven random cards and adds one more each turn. The more different colors in the deck, the less likely it is to draw a land card of the desired color and cast spells. At the same time, the fewer colors, the fewer available strategies.

Mana gave the game everything it needed. The "queen problem" was partly solved by the fact that strong spells cost more mana than weak spells. Therefore, at the very beginning of the game, when there are few resources, they are useless. In addition, the player may be unlucky and simply won't draw enough lands. Pulling out strong and expensive spells one after another, he will be helpless in front of an enemy armed with something weak but cheap.

Garfield's three innovations - the collectible card game, the color division, and the mana system - complemented each other perfectly.

He called the new game Magic the Gathering. In Russian, it is simply called "Magic".


It was not easy to popularize "Magic" from scratch in 1993. Adkinson personally visited every board game store on the West Coast of the United States, and in August he went to GenCon, the second (after the German Spiel) game festival.

Every year, GenCon brings together thousands of people who play role-playing games for several weeks in a row, test novelties in between sessions, and exchange news. For the owner of a small company, it was a trip to Mecca. Little did he know then that The Magic would be such a success that he, Peter Adkinson, would buy GenCon.

“All your childhood you were crazy about some sports team,” said the creator of “Magic”. - You are trying to get to all the matches, collecting paraphernalia. And then you grow up, happiness falls on you, and you buy this whole sports team.

The first edition of Magic contained 200 unique cards and was printed in 2.5 million copies. The creators calculated that this should be enough for six months. During the three weeks of the GenCon festival, every single card was sold out.

Adkinson didn't know what to do. Suddenly, his garage-based company was at the very center of the gaming industry. After conferring, he and Garfield decided to issue a second print run, immediately after the first one, without significant differences, — 7 million cards. It sold out in less than a week.

In a hurry, they created the first addition to the game, since Richard already had a lot of developments. At the same time, we decided that it makes sense to combine all the cards of one set with a story or theme. For the test, they took "A Thousand and One Nights": among the new cards were a flying carpet, Scheherazade, Aladdin, genies and other heroes of fairy tales.

The functions and role of each character were very clear: they were prompted by the very mechanics of the game.

But Garfield was well aware that if players are allowed to combine old and new cards, the number of interactions increases many times over and no one can predict the result. Therefore, he wanted to release "Arabian Nights" with a different card back and thus create a series of games, and turn "Magic" into a whole genre.

He was barely dissuaded: players will want to add new cards to the old ones - if they can't do this, sales will drop. The game must be unified, all its parts must fit together. This condition became the main principle of "Magic".

All Magic the Gathering cards have the same back, each with an ink stain that was mistakenly placed on the prototype.

"Arabian Nights" has surpassed all previous releases in its popularity. Nobody was ready for this. The company urgently needed employees, and everyone who had worked in it before received a promotion overnight: for example, the girl from the reception became a sales director.

Everyone who agreed was hired.

"Someone's friend would come in," Garfield recalls, "and say, 'Hi, I've come to see Joe.' He was immediately asked: “Do you need a job? We pay well. " “Uh,” he replied, “okay.”

One of these newcomers was Mark Rosewater, the third of those to whom "Magic" owes its existence. Prior to that, Mark wrote scripts for sitcoms and, out of love for business, worked part-time in a game store. Immediately after GenCon, buyers started bombarding him with questions about "this new game." Most didn't even know the name, but everyone talked about her as if she were some kind of miracle.

For several months, Mark unsuccessfully tried to find out anything about "Magic", and at one small festival he managed to find a person who had a completed deck. Flipping through the cards and mentally immersing himself in the variety of possible interactions between them, Rosewater realized where he wanted to work.

When he joined the company, it was early 1994. Employees were still in a state of euphoria: large-scale parties were held every weekend, and weekdays invariably ended with "office hockey", which was supposed to be played while sitting on a chair on wheels.

“Two things they did best,” says Mark, “created Magic and burned money. Those were wild days. The most normal was the cleaner, who, when he came, asked to be more careful and not break the ceiling panels with a washer.

But, as Garfield suspected, after the game became a hit, they started having problems.


The game is designed so that on the first turn, the player lays one land and casts a spell that costs one mana. On his second turn, he has two lands, he can cast a spell that costs two mana, and so on. Cards that allow you to bypass these restrictions provide a huge advantage over your opponent.

Several such cards were issued at the very beginning of Magic. Some just gave a mountain of mana, others - additional moves, others allowed you to take new cards from the deck for free, as a result of which the role of chance was noticeably reduced. The difference between these monsters and ordinary cards was far greater than the difference between a pawn and a queen.

The “Queen problem” became very acute, and it was decided to introduce restrictions: from now on, one deck could not have more than four copies of one card. This innovation caused the first large-scale wave of discontent among the players. "How dare they forbid me to use my own cards?"

The problems didn't end there. Strong cards were not only strong, but also terribly rare: the first editions were already snapped up for collections. Such cards cost more than $100 in the secondary market, and newcomers simply could not afford them. It was decided to ban them altogether. In response, the players began to scribble angry letters and almost attacked the company.

The creators thought and decided to reissue the rarest cards so that everyone has them. And in the middle of 1995 they did this by increasing the circulation of some cards by five times. This led to the collapse of the secondary market, many cards became completely worthless, and the players began to beat the war drums again.

To calm them down, the company officially promised to put the rarest cards on a special list and never, ever print them again. This, of course, reassured collectors, but upset players who did not have rare cards, could not buy them for hundreds of dollars, and therefore only hoped that they would be published again. Now that hope has been shattered forever.

The price for one of these cards - "Black Lotus" - from 5000 dollars and more.

“It was a mistake,” says Mark Rosewater. “But we made a promise, and we keep it.”

All these hardships could not bring down the ever-increasing demand for the game, but they forced the company to reconsider its policy. From now on, before making any decision, the project participants discussed it countless times in order to predict the consequences of this or that innovation and avoid another wave of discontent. But some of these waves were completely unpredictable.

For example, no one could have imagined that players would consider launching an online version of the game a personal insult.

The in-game payment system is now widely used, but in 1997 no one did it.

Not only can you now play with pictures on the screen instead of cardboard cards, but you still need to pay as much for these pictures as for their real equivalents. "How it is? the players got excited. — Why do we have to pay for pixels? Where is this seen? Many were afraid that now the "real" "Magic" would end and there would be only a computer version. It took the creators a lot of effort to calm everyone down.

An even bigger problem was the redesign of the front of the cards. Previously, each color had its own style based on the fantasy culture of the early 90s. Against this background, the illustrations were completely lost, and the text was hard to read. Now everything has been brought into a single, “sterile” look: the illustrations have been underlined, and the necessary contrast has been added to the text.

But more than a quarter of the players decided that the game was completely killed, and broke with it forever, having previously bombarded the creators with bundles of angry emails.

“Building a game of this magnitude without errors is very difficult,” says Mark Rosewater. - From time to time they need to be corrected. You have to change the rules, sometimes radically. This cannot be avoided. But we are trying our best to explain to the players: everything we do, we do for the sake of the game.” You have to give them credit, they get better every time.


Now "Magic" is more popular than ever. Of those who worked on the very creation of it, only Mark Rosewater remained, who holds the post of chief designer and is actually the godfather of the game.

Peter Adkinson sold the company profitably to the giant of the gaming industry Hasbro (Transformers, Monopoly, Scrabble) and took up his own projects, in particular, the GenCon festival.

Richard Garfield created many more collectible card games, all of which enjoyed some success, but none surpassed "Magic".

Periodically, Garfield returns to his roots, participates in the creation of new issues - and they break sales records.

Learn more