Realscan 3d scanner


3D Floor Plan on the App Store

Description

Scan an interior in seconds and get a 3D floor plan.

Features:

+ Scan and save unlimited interiors

+ Generate 2D Plans

+ Edit your plans

+ Share the 3D floor plan in .usdz format. Anyone with an apple device can preview it in 3D and AR with just a click, no need to download the app.

+ Test your 3D floor plans in the real interior with augmented reality.

+ Create new objects

+ Objects :
+ Get measurements
+ Change size
+ Change position
+ Change rotation
+ Change color

+ Objects detected: Chair, Table, Bed, Sofa, Screen, Refrigerator, Stove, Oven, Dishwasher, Washer, Toilet, Sink, Bathtub, Fireplace, Wall, Door, Window, Storage.

+ Create a new interior from scratch

In order to scan, a device with a Lidar sensor is required.
Compatible devices:
- iPhone 12 Pro
- iPhone 12 Pro Max
- iPhone 13 Pro
- iPhone 13 Pro Max
- iPad 2020 Pro (iPad Pro 12. 9 inch 4th gen, iPad Pro 11 inch 2nd gen)
- iPad Pro 2021 13 inch

In-app purchases are purchased from and billed by Apple iTunes, not RealScan. These purchases are subject to the terms and conditions of Apple iTunes. RealScan does not have access to Apple iTunes accounts or transactions. If you wish to confirm the type of subscription that has been purchased from Apple iTunes, please consult your apple iTunes account or receipt as each subscription will have a unique billing name. Your subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period. You can manage your subscription and switch off auto-renewal by accessing your iTunes & App Store Account Settings after purchase.
Privacy Policy and terms & and conditions : https://arvid.app/realscan
Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Version 1.1.5

+ Performance improvements
+ Fixed the bug that made your plans empty

Ratings and Reviews

25 Ratings

Failed to scan the whole house 2000sqft

After update 1.1.2 app completely not working with iPhone pro 13

Previous version Failed to scan the whole house 2000sqft. It failed multiple times, won’t save scanned and won’t pickup where left off. Please fix this issue, it waisted of time & subscription money for undone projects. Hope to see improvement for next update.

The maximum area to scan is 900 sqft. In future updates you will be able to join scanned areas together.

Could be more functional

Hard to move items around

tap on an item then drag it around

The app does not work

Waste of time

Please send us an email to [email protected] so we can help you

The developer, Elie F. Gebran, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

Information

Seller
Elie Gebran

Size
56.9 MB

Category
Productivity

Age Rating
4+

Copyright
© 2022 Elie F. Gebran

Price
Free

  • App Support
  • Privacy Policy

More By This Developer

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3D Floor Plan on the App Store

Description

Scan an interior in seconds and get a 3D floor plan.

Features:

+ Scan and save unlimited interiors

+ Edit your plans

+ Share the 3D floor plan in .usdz format. Anyone with an apple device can preview it in 3D and AR with just a click, no need to download the app.

+ Test your 3D floor plans in the real interior with augmented reality.

+ Create new objects

+ Objects :
+ Get measurements
+ Change size
+ Change position
+ Change rotation
+ Change color

+ Objects detected: Chair, Table, Bed, Sofa, Screen, Refrigerator, Stove, Oven, Dishwasher, Washer, Toilet, Sink, Bathtub, Fireplace, Wall, Door, Window, Storage.

In-app purchases are purchased from and billed by Apple iTunes, not RealScan. These purchases are subject to the terms and conditions of Apple iTunes. RealScan does not have access to Apple iTunes accounts or transactions. If you wish to confirm the type of subscription that has been purchased from Apple iTunes, please consult your apple iTunes account or receipt as each subscription will have a unique billing name. Your subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period. You can manage your subscription and switch off auto-renewal by accessing your iTunes & App Store Account Settings after purchase.
Privacy Policy and terms & and conditions : https://arvid.app/realscan
Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/

Version 1.1.5

+ Performance improvements
+ Fixed the bug that made your plans empty

The developer, Elie F. Gebran, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary based on, for example, the features you use or your age. Learn More

Information

Provider
Elie Gebran

Size
56.9 MB

Category
Productivity

Age Rating
4+

Copyright
© 2022 Elie F. Gebran

Price
Free

  • App Support
  • Privacy Policy

More By This Developer

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Entertainment 3D Scanners

Focus: Entertainment 3D Scanners

"Spider-Man 2". 3D scanning by Gentle
Giant Studios

The production stage for the creation of computer graphics includes three main stages: modeling, animation and rendering. In this article, we will consider the technology of scanning an object using a 3D scanner, as one of the most developing, promising and frequently used in creating a computer model of an object. Let's analyze the strengths and weaknesses of such a popular technology in work. We will consider 3D scanners in the context of the entertainment industry, namely game development and the film industry. Why the entertainment industry? But because this segment of the market is one of the most promising, developing and, no doubt, the most interesting for most of us.

Historical note

It is known that the first customers of 3D scanners were not Hollywood studios, but various design bureaus working in the automotive and aircraft industries. It is known that for automobiles and aircraft, the aerodynamic drag coefficient is important, which is largely determined by the streamlining of forms. Car and aircraft bodies are blown in hydrodynamic tubes, where the level of streamlining of forms is determined by the injection effect of the air flow*.

"What does the 3d scanner have to do with it?" - you ask. Let's explain. The work on creating a model of a car, an aircraft is divided into several stages. At the first stage, a drawing of the future model is made, then a copy is made, usually from a plastic material. Further, the form is blown in a hydrodynamic tube and only then, with the help of scanning devices, information about it is transferred to a computer and processed in order to make more accurate drawings of a future car, aircraft, etc. on the basis of virtual models. It would be possible to model manually using special programs, such as Maya, but, firstly, it takes longer, and secondly, the model will be inaccurate, and engineers will be dissatisfied with such work. Scanning technology was later adopted by the film industry. This significant event took place in the first half of 90-s is now the last century.

Oliver Reed in Gladiator
The first 3D scanners using laser technology were first released by Cyberware in 1991. Later, in 1992, the Cyberscan company was opened, whose specialists combined a 3D scanner, a 3D printer and an NCC (numerically controlled computer). In addition, a machine was invented in the bowels of the studio to reproduce copies of human bodies using 3D printers, based on the data obtained during scanning. The innovation turned out to be incredibly popular and in demand, orders poured in from Hollywood majors - large studios.

It should be immediately noted that modeling methods vary depending on the project. Much depends on the goals pursued by the studio or a single developer. There is a huge difference between scanning a jug for an online store and a human body model for a big-budget film production. The use of the definition "big budget" is not accidental, because the use of full body scanner technology significantly increases the costs of the film studio. Hollywood, as you know, is not scary with a price list, so no modern blockbuster is complete without scanning props and, most importantly, leading actors. For example, during the filming of the notorious film "Gladiator", the wonderful English actor Oliver Reed died, but the shooting was not even suspended, because all the leading actors were scanned in advance, and the deceased actor was replaced by an understudy in the general shots and the same understudy, but with digitized face of Oliver Reed - on large.

Contact scanners

Contact Scanner
Immersion

Experts identify several 3D scanning technologies, none of which are industry standard. This happens largely because there is no technology without flaws. Each of the technologies used has its pros and cons. All existing 3D scanning technologies can be divided into two types: contact and non-contact/remote. A contact scanner is a type of scanner that uses in its work the principle of manually tracing the contour of an object by the operator himself. In other words, scanners that work with this technology have a special mechanical device - a sensor that resembles a "probe". Using this device, the points of the scanned object selected by the operator are transmitted to the computer.

The main advantage and disadvantage of this type of devices at the same time is their semi-automaticity: the model, in fact, is produced by the operator, and not the device itself, which is much slower than more expensive 3d scanners using laser technology. In addition, unlike laser, non-contact scanners, touch scanners do not read the texture, which, in principle, is the determining criterion when choosing a scanner for its use in the film industry.
Not surprisingly, most experts have already written off such scanners, saying that their ceiling is the scanning of small objects. Nevertheless, the demand for these scanners is still quite high due to their low, even low cost. Not surprisingly, contact scanners have already been dubbed as poor man's scanners, which are intended for lazy modelers working in design studios. The use of contact scanners in the presence of non-contact scanners on the market is an inexpedient and inefficient enterprise when working on a film or a computer game.

Proximity scanners

Cyberware Proximity Scanner

Non-contact 3D scanners use more sophisticated and advanced laser technology. Most of this type of devices combine the following devices: laser sensors that replace the contact sensor, as well as digital photographic equipment, which is used for greater scanning accuracy and, most importantly, it allows you to get an object model with textures.

The disadvantage of this type of devices is their exorbitant cost (prices will be discussed later) and the inability to control the scanning process. After scanning the model with this type of scanner, the object has to be created almost anew, because the model turns out to be of little use for animation in most cases. The advantages include the ability to scan a three-dimensional texture, which requires minimal refinement. In this regard, non-contact laser scanners beat contact ones in all respects with their unwillingness to work with texture. In addition, laser scanners work with much larger objects than their mechanical counterparts.

Laser scanning technology continues to evolve in three main areas: zone, dot and stripe scanning. The best results are demonstrated by stripe scanning technology. A special grid\stripe is projected onto the object, and the contour of the scanned surface is determined by its distortions. In the film industry, the most used are, of course, non-contact 3D scanners using stripe scanning technology.

It is necessary to mention non-contact scanners, which are based on ultrasonic devices. In addition, at the moment, specialists are working on the creation of magnetic scanners that determine coordinates in space by changing the spatial magnetic field. The advantages of this type of scanners include the ability to scan bodies that are in a homogeneous environment or have an internal structure. The disadvantages include high cost and excessive sensitivity to environmental changes. In addition, ultrasonic and magnetic scanners have low accuracy - 1/16 and 1/32 inches, respectively. This type of scanner is mainly used in medicine.

Incidentally, there is a prejudice that laser scanners are dangerous to human eyes. In fact, this was the case before, and modern 3D scanners using laser technology are completely harmless to human eyes. At least that's what the manufacturer says. If he is cheating and you have suffered while working with the 3D scanner, then let us know and we will help you win the lawsuit. By the way, about manufacturers.

Manufacturer and prices

Cyberware WBX 4 Scanner

There are many companies on the market that manufacture 3D scanners. We will talk about the most famous companies that produce scanners that are used in the film and gaming industry. Prices for products, of course, vary and depend on the volume of services provided and the capabilities of the device. Below we will analyze the products of some of the leading companies that produce full body scanners that can be used in the production of computer games and films.

First of all, we should mention the American company Cyberware, which is rightfully considered one of the leaders in the production of 3D laser scanners. The company is engaged in the production of expensive equipment, the full set of which can be used to work on a film with a large number of complex effects.
The latest version of The Whole Body X 3D Scanner (WBX) will cost the customer $240,000. The set of equipment comes with the DigiSize program, which measures, analyzes and stores data during scanning. But not everything is so simple, because the filmmaker will have to purchase the CySlice program created by the company, which is necessary for converting the resulting image to NURBS, QUADS, SUBD and for ordering polygons.

The editors of the Internet publication Render.ru contacted Sue Addelman, vice president of Cyberware, and she agreed to answer a few questions of interest to us.

A.Kh.: (Anna Kharkina) How long does it take for a scanner to complete a human body scan?

SA: (Sue Addelman) A complete cycle takes 17 seconds if we're talking about one pass. Generally WBX is used in the military to scan recruits. An acceptable result is achieved after 45 seconds.

A.H.: Can we import the received by the scanner

CyClise Software for file conversion
and polygon ordering

information in Maya, Max, etc. software packages?

SA: Of course. Most of our clients use Maya and 3ds Max software solutions in their work. Our software that comes with the hardware supports various 3d formats including .3DS. Most Maya users also purchase CyClise software, which is a powerful package for converting PLY (Cyberware format) files to NURBS, QUADS, SUBD's and organizing polygons.

А.Х.: Is additional lighting required for the correct operation of the scanner?

S.A.: Our equipment is designed to be used in the most ordinary conditions. There are, of course, a number of recommendations. First of all, it is necessary to prevent direct sunlight from hitting the scanning elements of the equipment.

A.Kh.: What is the output texture resolution?

S.A.: The previous model had a resolution of 2000x2000. In general, more detailed information about the previous model is available on our website. As for the new model, the resolution will be about 3072x2048. The new sample is currently being tested.

A.Kh.: How long does it take to correct the material after scanning is completed?

SA: Not much. It takes 17 seconds to scan, the resulting material immediately becomes available for work, thanks to software that immediately "stitches" the received material into a PLV file format.

Let's recap. The total process of scanning a person takes Cyberware's WBX scanner about 17 seconds. On average, the output is a model of 250-300 thousand polygons with a color depth of 8 bits and a resolution along the X axis - 5 mm, along the Y axis - 8 mm, along the Z axis - 0.5 mm. The cost of the device is 240 thousand dollars.
Download the program completely free of charge and examine the sample model obtained as a result of scanning by Cyberware's WBX equipment.

Significantly cheaper to combine several small scanners into one. This method is offered by several companies, including the Canadian company InSpeck. In order to scan a whole person, you will have to purchase 6 scanners, because using only so many devices gives a complete 360-degree view. Such a set will cost 120,000 euros.
InSpeck scanners use directional light from halogen lamps, which has no harmful effects on health. The scanning process takes one second or more, depending on the required resolution. In this case, you can get 550,000 coordinate points, the resolution along the axes varies from 0.03 mm to 3 mm. The advantages of the scanner include a sensor that reads information about texture and color. The kit includes the inSpeck-EM data processing software. It allows you to simplify polygons, edit the received data, convert them to NURBS, and export models to various popular 3D applications: Maya, Max, Lightwave, XSI.

Realscan 3D Photosensor Technology

Realscan3D was founded in 2004. Nevertheless, despite such a young age, this studio has managed to gain a serious position in the market for providing 3D scanning services. The company, unlike InSpeck and Cyberware, does not sell its equipment and software for 3D scanning, but provides services to large customers from the film industry and game development. Among the latest projects, we highlight the films "National Treasure" and "Aerobatics", as well as the game Spy Hunter: Nowhere to run.
In its work, the company uses a non-contact scanner based on the work of photosensors and a patented object lighting system. The camera takes two pictures per second. The first snapshot scans 90,000 coordinates along the XYZ axes, the second snapshot scans UVs with a resolution of 3072x2048 color map. Thus, by taking a few shots, the studio equipment is capable of producing models with 3 million polygons. At the same time, texture resolution can reach 4096x4096 pixels.

Mesh optimization with Realscan3D software package
In progress Body scanner Vitus pro 8C

Olympus offers simplified scanners based on photo sensors. At the same time, the quality of the resulting objects is quite acceptable at a relatively low price. In addition, photosensors not only scan shape and color, but also read texture information. The price of this type of scanner varies from $10,000 to $20,000, which is extremely cheap for the film industry, but the quality of the resulting models and textures leaves much to be desired.

It should be noted that when using photosensor scanners, in both cases, a three-dimensional model is obtained by software, after a lot of photos have been taken from different angles. In order to achieve an acceptable result with this scanning method, you need to work hard.

The German company Vitronic produces two models of scanners: 3D Body scanner Vitus pro 8C and 16 C.
These systems are equipped with video (form reading) and photo (color capture) cameras. This device uses a beam, but the manufacturer, quite naturally, claims that their scanning method is absolutely not harmful to the eyes. The scanning process takes 21 seconds at a resolution of 2 mm in the Z axis and 11 seconds at a resolution of 4 mm in the Z axis. Color and texture scanning is possible as an additional option, while the color is fixed at all 3D coordinate points. General indicators of scan data: color depth - 12 bit, resolution along the X-axis - 2 mm, along the Z-axis - 2 mm, along the Y-axis - 2 mm. The device is offered for 150,000 euros. In addition, the buyer will have to pay an additional $ 13,000 for the Human Solutions software package to work with the resulting image and translate it into working 3D formats.

Results

There are a fairly large number of companies on the market that are ready to offer their technological and engineering solutions in the field of 3D human scanning. None of the technological solutions is perfect, besides, laser technologies, which give the most acceptable results, are expensive, and therefore difficult to access for small studios just starting their way into the world of big cinema or the gaming industry. Not a single modern scanner is able to scan a person in such a way that then the intervention of a professional working in specialized software is not required. A good specialist will need several hours to post-process the information received by the scanner, which, of course, is much faster than modeling an object from scratch. But on the other hand, manual modeling is a completely controlled process, unlike the work of three-dimensional scanners, which are unable to avoid mesh breaks, find it difficult to work with complex surface topography, etc. As a result, many models turn out to be quite accurate in form, but with such a bunch of problems that you can forget about high-quality animation. In any case, even if the modeler has to create the model again, the "blank" at hand will speed up the workflow. But is the game worth the candle?
Of course. But only if we are talking about a large project, like a movie or an expensive computer toy, where the photorealism of the characters and the speed of working on them are important. Less ambitious projects can do without 3D scanning technology, because inexpensive scanners are ineffective, as they do not read texture and, most likely, will be an unnecessary appendage to the work of a qualified modeler or designer, rather than a necessary tool that can improve the quality of the model being created.

P.S. The visual material of the following sites was used in the work on the article:
www.cyberware.com
www.realscan3D.com
www.vitus.de
www.immersion.com

*Richardson R., Scanning space. "Express-Electronics", No. 10/2003
The author thanks Anna Kharkina for assistance in writing the article.

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