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Planoplan — 3D apartment planner, free online program for interior design, furniture arrangement and virtual tours creation

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I liked the combination of speed and quality of visualization. Planoplan is a good editor for novice designers, design lovers

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Planoplan allows you to quickly create plans, renders and panoramas without special training, just go through a short video course offered by the application itself. Everything is clear and simple.

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This is a great program, my friends watching my renders sometimes even ask the question: is this 3ds Max?

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In Planoplan I like modern furniture, the ability to load and edit textures to size, good VR panoramas

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100 days of 3D design.

How I Learned 3D Modeling in 100 Days

It was a rainy weekend in Seattle. I drank some tea, watched a YouTube video and downloaded Blender 2.79. A year later, I completed my sixth 100 day project, 100 Days of 3D.

Since 2015 I have been working on 100 day projects. My past projects were: 100 days of doodles, 100 days of lettering, 100 days of watercolor, 100 days of vector illustration, and 100 days of motion design.

My previous projects in the 100 Days series

Although all of my previous projects were done in 2D, I have always loved the beautiful 3D work on the web. I looked at them with reverence and wanted to be their author.

As a product designer, I believe that 3D skills can broaden my horizons and open up opportunities in VR/AR, indie gaming, and 3D printing.

In 100 days I learned how to create amazing 3D works. I used a free program called Blender. It has an extensive feature set and a rapidly growing online community.

Below is my workflow, my 100 day journey of advice and reflections on the project.

My workflow

3D art is very technical. For this project, I developed a workflow and aimed to complete it in 2-3 days.

Step 1: Ideation

I looked at my collection of YouTube videos and Pinterest boards for inspiration. When I had an idea, I sketched it out on paper and started looking for a reference photo.

Collection of ideas and references

Step 2: Modeling

I modeled the 3D object in Blender using a technique called "Box Modeling". The process starts with a basic element (like a cube) that I've improved through editing.

Box modeling of Chinese dumplings

Step 3: Materials

I applied materials to the 3D model to achieve a cartoony look.

Material application in Node Editor

Step 4: Lighting

I used a lighting setup called "three-points lighting". It illuminates the object with three different light sources at different angles.

With three-points lighting you add a key light, fill light and backlight

Step 5: Rendering

I rendered the final scene using Blender's built-in Cycles engine. Sometimes, to give the final touch, I edited the image in Photoshop.

Final render

My 100 Day Journey

Day 1-5: Introduction to Blender

I spent the first few days learning how to navigate the Blender interface.

I created my first 3D model in Blender - a coffee cup - following a 10 minute tutorial from tutor4u.

Coffee cup

I then created 3D donuts following the Blender Guru's beginner's guide. This series of lessons was so helpful that I often returned to it.

Donuts

Tip

Blender is a program with a complex keyboard shortcut. I recommend printing them out and memorizing common hotkeys that will allow you to work faster.

Day 6-70: Climbing the learning curve

Once I got comfortable with Blender's interface, I applied the following methods to climb the learning curve.

Method 1: 1-on 1-off

I used a method called "1-on 1-off" by Blender Guru:

  • 1 lesson project
  • 1 project created entirely by myself
  • Repeat

I created a pink cupcake following Mr. Sorbias. The next day I made my own blue cupcake.

Cupcakes

I created a glass of beer following the instructions from Blender Guru. Later, using the same methods, I made a cocktail.

Beer and Cocktail

I learned how to simulate physics by following a tutorial by Oliver Villar. The next day I made a batch of popcorn.

Chocolate and popcorn

The 1-on 1-off method helped me deliberately reapply the methods I had learned earlier. It also motivated me to create something new on my own.

Tip

Be patient. The first render is not always good. It takes time to adjust the material and lighting to achieve the desired aesthetic.

Method 2: 1-Hard 1-Easy

Learning 3D can be mentally exhausting. To prevent burnout, I alternated between heavy and light projects.

I spent 3 days working on a snow globe following a complicated manual. After that, I created a simple popsicle model.

Snow globe and popsicle

I spent 3 days making a minion. The next day I made a small pig.

Minion and pig

Advice

When work wasn't going well, I found it easier to delete the unfinished work and start over - fresh start helps solve problems.

Method 3: Work on different topics

Modeling one type of object all the time can be boring. To make it interesting, I worked on different topics.

I created a series of abstract artworks following Ducky 3D's instructions. They introduced me to new techniques that I would never have known otherwise.

Abstract series

When I started to fill the apartment with houseplants, I decided to create a series of works.

Houseplant Series

I experimented with a low poly style following the instructions provided by Polygon Runway and Tiedie.

Land and Planet

Tip

Creating Abstract 3 D -objects as it does not require extensive modeling or texturing is a good starting point for beginners.

Method 4: attending classes and reading books

In the middle of a 100 day project, I signed up for the Blender Mesh Modeling Bootcamp. It solidified my knowledge and helped connect the dots.

I spent the weekend reading The Pushing Points Topology Workbook. This book taught me the best techniques for managing mesh topology.

I also discovered the Blender digital magazine published by the Chinese Blender community. I enjoyed reading a wide range of 3D case studies.

Tip

Store your knowledge and frequently performed activities in a notebook so you can return to them and work faster.

Days 71-100: Create your own work

As I became a more experienced Blender user, I had more creative freedom to bring my ideas to life.

Some of my works are inspired by my favorite games and movies.

Raven Man (Inspired by Monument Valley game)

The Enchanted Rose (Inspired by Beauty and the Beast)

100 Days of 3D - Balloon House (Inspired by the animated film Up)

I also created a series of works with cartoon characters.

Gunther (Adventure Time Cartoon)

Cat (The Legend of Hei Cartoon)

Ghost

I redid my watercolor drawing of a whale from my previous 10 day project.

Whale Mountain

I love the low poly style so I created a series of floating islands.

Island with Low Poly Tutorial)

Island with a beacon (inspiration was Jeremy)

Island with a watchtower (inspiration was the game Firewatch)

9000 9000 9000 V. At the end of this project, I redid my very first 3D model.

Dream in a cup

Tip

To overcome fear and start a complex scene, I always told myself to create a simple object first. The main thing is to get started.

Reflections

1. Create something yourself

In the beginning, I relied heavily on tutorials, guides, and lessons. As I became more familiar with Blender, I forced myself to do things on my own.

Building something on my own was much more difficult than following a tutorial. I spent hours looking for things and experimenting with different techniques. I often felt frustrated because I could not achieve the desired result.

However, as difficult as this process is, I have learned some of the most useful techniques.

The real learning happened when I switched to "problem solving" mode and tried to figure things out on my own. Passive learning forms knowledge. Active practice builds a habit.

2. Learn only what you need

As a beginner, I was amazed by the sheer amount of theoretical knowledge in the 3D industry. The more I learned, the more I realized that there was still a lot to learn.

In order to navigate the learning process, I took a “teach only what you need” approach.

Learning only what I need means I don't have to learn everything to feel good or get started. Instead, I need to learn only the necessary knowledge to achieve my goal.

Since my goal was to create simple 3D cartoon-like objects, I skipped the advanced texture tutorials and focused on learning basic modeling techniques. As a result, I was able to focus and complete this project.

3. Done is better than perfect

By the end of the project, my level of expectations increased. I hesitated to finish the work, fearing that it would not be perfect. I also had trouble getting started on a new model. I was afraid that the new model would not be as good as the previous one.

As I wrestled with this fear of imperfection, I stumbled upon the words of Elizabeth Gilbert: "A good enough novel is better than a perfect novel painstakingly crafted but never finished."

To paraphrase her words:

A reasonably good work of art is better than a perfect work of art carefully crafted but never finished.

Realizing this, I recognized the imperfection of my work, called it finished and moved on to the next model.

End

Looking back, 100 days of 3D is the most challenging 100 day project I've ever done. Compared to other projects, the amount of practice required to learn 3D exceeded my expectations.

It also taught me that the real problem with learning 3D for me was not motivation or time. It was to constantly confront my own skill gap and not look away.


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